ravenMUD Basic Races
The basic races available to players.
Human – standard race
Halfling – fuzzy footed and not to be under estimated
Elf – Pointy eared very wise and intelligent creatures
Drow – Dark and generally evil cousins of elves
Dwarf – Short, tough and knows how drink
Minotaur – Just don’t wear the color red around one…
Ogre – Highly skilled in the delicate art of breaking bones
Troll – Big, ugly and very, VERY dumb
Gnome – Smart little guys that explode occasionally
Draconian – Winged, scaly, clawed and has bad breath
Orc – Ugly… hrmm, can’t think of anything else :)
~ Full Race Statistics below ~
ORC
Attributes: Str Int Wis Dex Con Cha
Orc 19 16 16 17 19 12
Classes: Mage, Cleric, Warrior, Thief, Ranger, Assassin, Necromancer.
Special Abilities:
i) Orcs can see in the dark just as if they were affected by infravision.
DRACONIAN
Attributes : Str Int Wis Dex Con Cha
Draconian 19 17 16 16 19 8
Classes: Mage, Cleric, Warrior, Assassin, Necromancer, Shou-lin.
Special Abilities:
i) Breath weapons – see help breathe for details
ii) Wings – assuming the Draconian isn’t wearing something over them, then they can fly and are harder to stun with the trip, sweep, bash and hamstring skills. You’re considered to be wearing something over your wings if you have a piece of equipment worn about your body. Draconians are somewhat hampered in combat without being able to use their wings and will receive a penalty of 10 pts to their ac and 1 to their chance to hit in that event.
iii) Scales – Draconians scaly hide gives them a bonus of 20 pts to their armor class.
iv) Claws – Draconians have claws which gives them better bare hand damage than other races.
GNOME
Attributes: Str Int Wis Dex Con Cha
Gnome 18/50 20 16 18 17 18
Classes: Mage, Cleric, Warrior, Thief, Necromancer.
Special Abilities:
i) Brew – gnomes can create potions if they are a spell casting class.
TROLL
Attributes: Str Int Wis Dex Con Cha
Troll 20 6 6 12 22 3
Classes: Warrior, Cleric.
Special Abilities:
i) Regeneration – trolls recover hit points faster than other races.
ii) Thick skin – trolls receive a bonus of 10 pts to their armor class.
iii) Eat almost anything – A troll can eat anything that isn’t enchanted.
In addition, trolls aren’t poisoned by anything they eat.
OGRE
Attributes: Str Int Wis Dex Con Cha
Ogre 21 12 12 15 20 5
Classes: Cleric, Warrior, Mage.
Special Abilities:
i) Ogres have a natural 30% bonus to spell damage.
ii) Ogres are the strongest race available to non-remort PCs.
MINOTAUR
Attributes: Str Int Wis Dex Con Cha
Minotaur 20 13 12 16 20 4
Classes: Cleric, Warrior, Ranger, Necromancer.
Special Abilities:
i) Minotaur have horns, which they can use to gore opponents in combat(see help gore for further information).
ii) Minotaur have hooves which increases the amount of damage they inflict with the kick skill.
DWARF
Attributes: Str Int Wis Dex Con Cha
Dwarf 18/100 17 19 16 21 16
Classes: Cleric, Warrior, Assassin.
Special Abilities:
i) Dwarf characters automatically see closed exits, a very handy ability when exploring.
ii) As Dwarves get more experienced, they learn how to use their natural skill with metals to try and reforge weapons.
HUMAN
Attributes: Str Int Wis Dex Con Cha
Human 18/100 18 18 18 18 18
Classes: Humans can be a member of any class.
HALFLING
Attributes: Str Int Wis Dex Con Cha
Halfling 18/50 18 17 20 18 18
Classes: Cleric, Thief, Warrior, Shadow Dancer.
Special Abilities:
i) When not wearing anything on their feet, Halflings sneak in woods and fields.
ii) Halflings are luckier than other races(unimp’d).
ELF
Attributes: Str Int Wis Dex Con Cha
Elf 18/70 19 20 19 16 19
Classes: Mage, Cleric, Thief, Warrior, Ranger, Assassin, Shadow Dancer.
Special Abilities:
i) Elves can see in the dark, just as if they where affected by the infravision spell.
ii) Elves sneak in forests and fields.
DROW
Attributes: Str Int Wis Dex Con Cha
Drow 18/100 19 17 21 14 18
Classes: Mage, Cleric, Thief, Warrior, Assassin, Shadow Dancer, Necromancer.
Special Abilities:
i) Drow have innate infravision.
ii) Drow sneak while inside and underground.
iii) Drow see closed and hidden doors, as dwarves do.
iv) Drow have a high degree of magic affinity.
v) Drow suffer when in sunlight.